For Operation Grim Sky, Rainbow Six is deploying Clash and Maverick. Experts in mob behavior and high-precision strikes respectively, they'll also assess the new training facilities at the reworked Hereford Base. Out with the old and in with the new.
Maverick enlisted with the U.S. Army and later became an Intelligence Officer, serving in Kabul. He joined The Unit and stayed in the country to gather intel, building networks of allies and safe houses, and to track hostiles. He was investigating the case of a missing reporter when he himself went MIA. The Unit had no means of communicating with him, then Maverick re-emerged two years later with enough intel to dismantle a major insurgency operation. No one knows what happened to him during those two years, but he’s been seen carrying a D.I.Y. blowtorch ever since, one that can make holes in metal surfaces.
Born and raised in England, Clash is a tough officer who served with the Territorial Support Group, holding the front line during the 2011 London Riots. She earned her spot with the Specialist Firearms Command (SCO19), making herself known within London’s Metropolitan Police Services (MPS). She’s an expert at devising crowd-control strategies and she even acquired special permission to attend Gold Command meetings. She later made Detective Constable. Her experience, service record and persistence in her line of work got her noticed by Rainbow Six.
Despite her new title as DC at the MPS, she knows she belongs on the front line. This new defender joining Rainbow Six, she’s none other than Morowa “Clash” Evans.
The aim of this Hereford Base Map Rework is to address issues pertaining to the map’s flow, balancing, and visual thematic to make the new Hereford Base viable for competitive play. This is the first map rework for the Development Team, starting with Operation Grim Sky. This map makeover contains many twists and should be treated as a new map: the iconic and recently renovated Hereford Base.
Each floor of the new Hereford Base will have a larger surface area, which also means more destructible floors and walls. New stairs and hatches will be available, allowing for more movement between each floor and increasing the viability of rotations. Players will notice a dramatic change to the room structures, but the map will still feel familiar despite the entirely new layout.
The map’s visual identity and color palette are also getting an update, giving each floor more personality. Players will find a mix of old-school and modern influences, and thematically distinct rooms. However, the map will still retain its “soul,” making multiple nods to the old Hereford Base.